| War has been a part of human existence forever; where there
are conflicting ideals, there is war. It is inevitable then that
war exists in the City of Dreams. There will be times when two
Houses cannot settle their differences in any other way; times
when a group of Freespirit dreamers will organize to take over
a House, and Reclamation provides for just this type of situation.
House to House War
"The Calenturi have repeatedly ignored our simple
requests to stop hunting on our territory. If they will
not keep their Initiates in check, then we have no choice
but to put an end to this ourselves. Organize the warriors,
we march to war!" - Greyhawk, Ruler of the Light
When Houses have disputes they can be and often are settled
at the highest levels by diplomatic means. There are places
in the City specifically for this purpose, where ruling bodies
can meet and discuss important issues between Houses. However,
human nature sometimes prevents two parties from coming to an
agreement, and sometimes power and corruption make it impossible
to use these methods. A ruler may find it necessary to call
his House to war, and she may do this with the ruler art Declare
War. At this time a War Timer will be activated, and every member
of the House declaring war will lose a percentage of experience
every day for seven days, unless the war is ended before seven
days are up.
Once war is declared, it is possible to strike at the heart
of an enemy house, their Prime Artifact, however, it is also
now possible for the other House to strike at the declaring
House's Artifact. A group of warriors must fight their way through
the enemy's defenses, including other dreamers and dreamstructs.
If they make it to the Prime, they will be able to evoke Drain
Prime. After a successful mission like this, the defending House
may want to end the war quickly and give in to the attacker's
demands. Both sides would have to agree to a treaty to do this.
There are costly ways to bring an enemy House to its knees.
By declaring war every seven days continuously to prolong a
war, your House will continue to suffer the experience penalties,
yet will be able to keep up the assault on the enemys
prime. If a house-guild cannot pay its maintenance fee for five
straight weeks, it will be turned to an aspirant-guild if there
are enough members to do so, if not they will simply be removed
from the house and disbanded. Of course, five straight weeks
of losing experience every day may have your House members a
little on edge and may not be the wisest choice, as there is
another way.
The other, and easier way for one House to remove another House's
members is to partner with an aspirant-guild. These partnerships
can be mutually beneficial, giving the Aspirant a full House's
support, and the House a much easier, less time and energy consuming
method of combating an enemy House they wish destroyed.
Aspirant-Guild to House War
"I would not worry much about the Light,
Ferdan, as per my task I have come up with a plan to expand
our reach. I've found enough dreamers to form a Aspirant-Guild
calling ourselves the Sword of Calenture, and we will strike
at the Gathering... however,we'll need some supplies."
- Terwin
Aspirant-Guild war is only slightly different from House wars.
One major difference is that the aspirant-guild doesn't have
access to the Mission Boards which help in recovering lost experience,
nor do they have secure armories with which to arm themselves.
This makes it a lot more difficult for an aspirant-guild aspiring
to be a house-guild.
They can declare war much the same as a House can, and when
they do they are subject to the same War experience penalty
for 7 days. During this time the enemy House's Prime is vulnerable
to their attacks. Assuming the aspirant-guild has made it this
far, 10 of their membership must evoke Taint Prime in the Prime
Artifact's room, and then defend it for 12 hours while the Prime
is tainted. The House will have this amount of time to go in
and evoke Cleanse Prime to take it back. Only a single House
member needs to do this.
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