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Territorial Control

There are plans for the lands in the world of Reclamation to be able to be claimed by Houses, to allow them to define their borders and strengthen their hold. The world is broken up into planes, and each of them has at its center, a Heartstone. The Heartstone will be some object, shrine, or monument that allows guilds to have a factional stance with it. Dreamers can interpret this as they will, whether they believe some deity or other force gives the Heartstone this power.

A House-Guild will need to raise its faction with the Heartstone to an 'allied' level. They can do this the same as they would with another guild, by evoking Sanctuary arts on it. A Heartstone can only have positive faction with one guild at a time. In order for another guild to take control of this Heartstone they would need to first attack it until its faction with its original guild went to neutral, then evoke Sanctuary arts to raise their own faction with it. With Heartstone guardians watching out for it, this may not be easy. But controlling territory just might be worth it.

The benefits to increasing a House's holdings are as follows:

  • Heartstone Guardians - their strength and number increases with the size of House's sphere of influence,
  • Enhanced arts - evocation times on your own lands will be decreased,
  • The ability to display your House's emblem prominently in your lands,
  • Controlling valuable resources that can be 'tuned' to be available only to your House or factions of friendly or higher
  • Enhanced Soul Shield (An art that gives an extra shield to non-combatants).

With these advantages Guilds will certainly need to expand their reach and defend their lands to stay ahead of the competition. These systems will go hand in hand to allow a new level of consequence and ownership over individual actions, as well as new strategies for inter-guild combat, war, and diplomacy.

-Provided by LyraStudios, LLC
 

 

 

 

 

 

 

 

 


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